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CURRICULUM
VITAE

EDUCATION

2019 - 2024

​​

2017 - 2019

​​

​2012 - 2017​​​

Ph.D. in Learning, Design, and Technology

University of Georgia

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Master's in Instructional Systems Technology

Indiana University

Bachelor's in English Interpretation and Translation

Hankuk University of Foreign Studies, South Korea

  • Minor: Business Administration​
PROJECTS

INSTRUCTIONAL DESIGN

  • Developed a research-based board game, Lucky Codes, for young students that fosters computational thinking and teaches coding.
  • Developed an onboarding online course for a game production team in Pittsburgh, PA.
  • Developed instructional materials for the W220 course at Indiana University on learning the concept of variables in computer programming through Scratch.
  • Developed printable instructional materials for a programming workshop at Jackson Creek Middle School, Bloomington, IN.

NEEDS ASSESSMENT

  • Conducted needs assessment on the new employee onboarding program at GP Strategies, Bloomington, IN.

EVALUATION

  • Conducted evaluation on the Pre-Student Teaching Preparation Canvas course at Indiana University to determine its effectiveness in delivering necessary information for pre-service teachers.

UX DESIGN

  • Conducted research on developing design solutions for food insecurity in consultation with IxDA Indianapolis, IN.
WORK EXPERIENCE

RESEARCH

Research Assistant, Office of Instructional Innovation and Research, UGA College of Pharmacy (Remote)

Jan - May, 2024

  • Conducted comprehensive literature reviews to establish a theoretical foundation and guide the project's direction.

  • Created annotated bibliographies, conjecture maps, and narrative review drafts for future inclusion in grant proposals and publication documents.

COURSE DEVELOPMENT

Instructor of Record, UGA College of Education (In-Person & Online)

Aug 2020 - May 2022

  • Taught undergraduate courses (EDIT 2000 and EDIT 2000E, Computers for Teachers) in the University of Georgia, both in-person and online.

  • Developed instructional materials using various technology tools (e.g., Google Sites, Google Docs, Google Slides, Google Forms, Kahoot, Padlet, Poll Everywhere, etc. and managed classrooms using LMS).

Teaching Assistant, UGA College of Education (Remote)

Aug 2023 - Dec 2024

  • Worked as a teaching assistant to online graudate courses, EDIT 7520E (Online Teaching and Learning) and EDIT 6900E (Research Methods in Instructional Technology) in the University of Georgia.

  • Main responsibilities included managing course eLC sites, contributing to course design, providing feedback on student work, grading, and handling email communications with students.

INSTRUCTIONAL DESIGN

'Tween Tech' Program Designer Intern, Monroe County Public Library, Bloomington, IN

Jan - Apr 2019

  • Designed, developed, and carried out programs for young students using various robotics and apps.

Creative Director/Graphic Designer, Educational Communities World (Remote)

Jan - May 2019

  • Contributed in designing instructional programs.

  • Created instructional posters and infographics using Adobe Illustrator and Photoshop.

K-12 TEACHING

English Teacher, Nazarene University Winter English Camp, South Korea

Jul - Aug 2013

  • Worked as an English teacher for grade 4 students in a winter English Camp in South Korea.

English Teacher, Global English Camp, International Youth Exchange Association, South Korea

Mar - Jul 2013

  • Worked as an English teacher for grades 4-6 students.

English Teacher, I-HUFS Winter Camp, Hankuk University of Foreign Studies, South Korea

Jan 2013

  • Worked as an English teacher for grades 4-6 students.

LEADERSHIP

President, Instructional Technology Students Association (ITSA), University of Georgia

Aug 2021 - May 2022

  • Led the organization by managing events, facilitating communication with faculty, and supporting student engagement.

 

Treasurer, Instructional Technology Students Association (ITSA), University of Georgia

Aug 2020 - May 2021

  • Managed the organization's budget, ensuring financial planning and compliance with university policies.

PUBLICATIONS
  • Yang, D., & Kopcha, T. J. (Under review). How do boys and girls learn computational thinking through a board game? A case study of Lucky Codes.
  • Yang, D., & Kopcha, T. J. (2025). Introducing Children to Computational Thinking Concepts Through a Tabletop Board Game: An Exploratory Study. Journal of Formative Design in Learning.
  • Yang, D., & Kopcha, T. J. (2022). Designing a Board Game for Beginning Block-Based Programmers. International Journal of Designs for Learning, 13(1), 35-45.
  • Kopcha, T. J., Wilson, C. Y., & Yang, D. (2022). Improving teacher use of educational robotics to teach computer science in K-5 mathematics. In Computational Thinking in PreK-5: Empirical Evidence for Integration and Future Directions (pp. 47-54).
CONFERENCE PRESENTATION
  • Yang, D., & Kopcha, T. J. (2023, October). Learning Computational Thinking Through A Board game. Presented at a concurrent session at the Association for Educational Communications and Technology (AECT) 2023 Annual International Convention, Orlando, FL 
  • Wilson, C., Yang, D., & Kopcha, T. J. (2021, October). Improving Teacher Use of Educational Robotics to Teach Computer Science in K-5 Mathematics. Presented at a concurrent session at the Association for Educational Communications and Technology (AECT) 2021 Annual International Convention, Chicago, IL.
  • Yang, D., & Kopcha, T. J. (2020, October). Designing A Board Game that Fosters Computational Thinking. Presented at a poster session at the Association for Educational Communications and Technology (AECT) 2020 Annual International Convention, Jacksonville, FL.
  • Yang, D., Kwon, K., & Fan, M. (2018, October). Instructional Design for Conceptual Understanding of Variables in Computer Science Education. Presented at the KSET concurrent session at the Association for Educational Communications and Technology (AECT) 2018 Annual International Convention, Kansas City, MO
SOFTWARE SKILLS
  • Adobe: Photoshop, Illustrator, Premiere Pro, Captivate
  • Microsoft Office: PowerPoint, Excel, Word
  • Instructional Software: Storyline 360, Rise 360, D2L Brightspace, Canvas
  • Other: Sony Vegas Pro, Audacity, Canva, Miricanvas

© 2025 by DAYAE YANG

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